Simple Localization system for your Games
Powerful and Simple Localization system for Unity Games with any asset localization
Unity Simple Localization is a set of free and open source cross-platform tools to localize your games or applications powered by Scriptable Objects with Easy-to-Use components and string editor.
No need examples? Download now here!
Requirements:
Unity 2019+;
TextMeshPro for UI Localized Text;
Future updates will be contain an editor for non-string assets;
Get Started
Unity Simple Localization has own Setup Wizzard, Locale Creation and Editing tools, Localized Text, Image and Audio Clips Components.
Installation process:
Download and import latest release from this page;
Run Setup Wizzard;
Edit your Locales;
See usage examples below;
Configuration Using Setup Wizzard:
Using Setup Wizzard (Simple Localization -> Setup Wizzard) you can setup your Simple Localization Configuration buy few clicks. You can select default language, initialization method, fallback string and add available languages.
Locales Editor:
Using Locale Table Editor (Simple Localization -> Tables -> Edit Locale Table) you can setup your strings for localization.
If you need localize Images or Audio Clips - use LocalizedImage component:
Manual Setup: You can disable initialization at startup and initialize your instance by code:
Localization.Main.Initialize(LocaleDB configuration = null); // Setup Configuration
Usage
You can simply subscribe to localization switch event and manage your code using current language:
// Event
Localization.Main.OnLanguageSwitched?.AddListener(YOUR_CALLBACK_FOR_EVENT);
// Get Current Language Data
var langData = Localization.Main.GetCurrentLanguage();
Coming Soon (TO-DO)
I plan to add the following functionality in the near future:
Editor for localized Images, Audios and other assets;
New Table editor for locale tables;
Download for free here:
https://github.com/DevsDaddy/UnitySimpleLocalization/releases/tag/R1M24