Simple Localization system for your Games

Simple Localization system for your Games

Powerful and Simple Localization system for Unity Games with any asset localization

Unity Simple Localization is a set of free and open source cross-platform tools to localize your games or applications powered by Scriptable Objects with Easy-to-Use components and string editor.

No need examples? Download now here!

Requirements:

  • Unity 2019+;

  • TextMeshPro for UI Localized Text;

Future updates will be contain an editor for non-string assets;

Get Started

Unity Simple Localization has own Setup Wizzard, Locale Creation and Editing tools, Localized Text, Image and Audio Clips Components.

Installation process:

Configuration Using Setup Wizzard:

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Using Setup Wizzard (Simple Localization -> Setup Wizzard) you can setup your Simple Localization Configuration buy few clicks. You can select default language, initialization method, fallback string and add available languages.

Locales Editor:

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Using Locale Table Editor (Simple Localization -> Tables -> Edit Locale Table) you can setup your strings for localization.

If you need localize Images or Audio Clips - use LocalizedImage component:

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Manual Setup: You can disable initialization at startup and initialize your instance by code:

Localization.Main.Initialize(LocaleDB configuration = null); // Setup Configuration

Usage

You can simply subscribe to localization switch event and manage your code using current language:

// Event
Localization.Main.OnLanguageSwitched?.AddListener(YOUR_CALLBACK_FOR_EVENT);

// Get Current Language Data
var langData = Localization.Main.GetCurrentLanguage();

Coming Soon (TO-DO)

I plan to add the following functionality in the near future:

  • Editor for localized Images, Audios and other assets;

  • New Table editor for locale tables;

Download for free here:

https://github.com/DevsDaddy/UnitySimpleLocalization/releases/tag/R1M24