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Using binary protocols, server-side authoritativeness, and reactive data processing techniques · Introduction Planning an approach to multiplayer game...
A large overview of off-the-shelf networking solutions on Unity and writing your own protocol in one article · Hey, everybody. Many people, when they...
Upscale your textures / rendering with realtime GPU-based and cross-platform shaders · Hey, everybody. I recently finished the first version of a library...
Everything you wanted to know about optimizing algorithms and CPU load in C# · Hi everyone, last time we already touched upon the topic of optimizing...
Everything you wanted to know about garbage collection, data structures, and RAM optimization · In the world of modern programming, efficient utilization...
Creating games with AI and Unity is now even easier than you think · Hey, everybody. You've probably heard many times about the newfangled AI tools that...